Thursday Research Bulletin 14.8.2015: From Halo 5 disappointment through place to Husserlian embodiment

“Congratulations! You’ve defeated Diablo III.”

“Congratulation! More powerful Xbox One will remove split-screen from the new Halo! (as is naturally logical)” Have your say on Change.org!

About this week

This week ran past like a wild boar. It began (last weekend) with a huge disappointment with no split-screen in Halo 5, and ended up seeing a couple of my research papers being accepted to conferences. There’s also interesting discussions on ResearchGate for example about the relationship between phenomenology and embodied cognition.

All the interviews of my current phenomenological study about virtual environments are now transcribed. Now it is flipping them into NVivo and starting the elaborate coding process. Luckily, I already practiced this quite a bit with the recent literature review of virtual embodiment.

From the web

Sometimes I feel that old UX designers, HCI professionals, gamers and whatnots who have seen quite a lot in the field of various digital technologies have perhaps a bit more healthy relationship with VR that penetrates the current hype (or perhaps that is only my dream). Here’s some interesting pondering about the role of VR:

Interesting reading this week

Cilesiz, Sebnem. 2008. “Educational Computer Use in Leisure Contexts: A Phenomenological Study of Adolescents’ Experiences at Internet Cafes.” American Educational Research Journal 46 (1): 232–74. doi:10.3102/0002831208323938.

Environmental & Architectural Phenomenology, fall 2015.
https://www.researchgate.net/publication/280839737_Environmental__Architectural_Phenomenology_fall_2015

Mensch, James R. 2001. Postfoundational Phenomenology: Husserlian Reflections on Presence and Embodiment. University Park: Penn State University Press.

Thursday Research Bulletin 30.7.2015

“Minecraft took away my Thursday – but I loved every moment.”

About this week

Another couple of publications going forward this week. Trying to compare the concept of ‘authentic context’ from Herrington, Reeves and Oliver (2010) in education with embodied cognition, phenomenology and human-computer interaction (e.g. with Paul Dourish’s work, see also references in the post from last week). Some interesting stuff coming out from this actually, hope to present it soon enough. See also sources below in the section “Interesting reading this week”.

Related to this, I asked fellow academics at ResearchGate a couple of questions, i.e. what is the relationship between phenomenology and embodied cognition, and how would you describe ‘Imaginative Variation’.

Research

If anyone is interested in going to ACIS 2015 (The 26th Australasian Conference on Information Systems), they have extended their call for papers to 10th August. This year it is at the University of South Australia in Adelaide, 30.11.–4.12.2015.

From the web

Nokia seems to be making some effort to return to the tech market. Still, the marketing message with this OZO VR camera is a bit lost with mixed tech affordances IMHO.

Interesting reading this week

I am really aiming to better understand the relations between phenomenology, embodied cognition and neuroscience. Shaun Gallagher, naturally together with Merleau-Ponty, has proved to be a helpful source for this on many levels.

Here’s an interesting article about experience, AR and VR by Fominykh et al.

References

Dourish, P. (2004). Where the action is: the foundations of embodied interaction. Cambridge, MA: MIT press.

Herrington, J., Reeves, T. C., & Oliver, R. (2010). A guide to authentic e-learning. London and New York: Routledge.

Thursday Research Bulletin 23.7.2015

Let’s call it a Thursday, although it’s Friday.

About this week

A 3-day academic writing seminar took most of the time this week. Still, very good and interesting stuff there. I love writing, so it’s always great to have a chance to learn something new and kill some of those old bad habits in it.

There’s also two different research collaborations finding their existence in Europe. The other one is to do with embodied human-computer interaction and the other one, slightly related to that, is to do with gamification, HCI and learning. More about these quite interesting developments when something more to report.

Research

Although the writing workshop took most of the week, I was able to finish one paper to be presented at the annual colloquium here at Curtin University. It’s basically a phenomenological literature review on what virtual embodiment has been described to be like, and what gives birth to its experience, in previous research literature. I thought I’d just put the working paper out there (going to turn it to a journal article in the very near future), so here’s a link to ResearchGate if you want to have a read: Virtual Embodiment in Virtual Environments.

From the web

It’s annoying when you are looking at houses online and it says ‘virtual tour’, but then it’s almost always basically just static pictures. I thought this was finally more towards the right direction:

Interesting readings this week

Someone posted this book on Twitter on phenomenology and poststructuralism. Sounds quite interesting and I hope to have time to read it soon:

Here’s also a couple of interesting sources that deals with human-computer interaction and situated cognition in ways I was not aware of. Funnily enough, I’ve read these authors in other disciplines, but didn’t know they came together for this discussion already in 1994. I guess no matter how much you read and do literature searches, you will always miss something.

Moran, Thomas P. 1994. “Introduction to This Special Issue on Context in Design.” Human-Computer Interaction 9 (1): 1–2. doi:10.1207/s15327051hci0901_1.

Brown, John Seely, and Paul Duguid. 1994. “Borderline Issues: Social and Material Aspects of Design.” Human-Computer Interaction 9 (1): 3–36. doi:10.1207/s15327051hci0901_2.

Moran, Thomas P. 1994. “Commentary on Borderline Issues.” Human-Computer Interaction 9 (1): 37–135. doi:10.1207/s15327051hci0901_3.